After learning more about the island, you discover many friendly types, villagers and local small business people who learn to like you, to do trade with, or once they find out you're a scuba "expert," compete with you. The locals ridicule your crappy scuba gear, but a young female islander (Ellis) takes a fancy to you and after a few trials, you become a part of her scuba diving clan, the "Amigos." Cute, the Amigos, and there's three of them (in addition to Ellis). But because Zuccho didn't research the ocean conditions beforehand, your vessel is caught in a devastating storm, forcing you onto a small, nearly uncharted Caribbean island (called Valentir Island). Taking on the role of Leonardo again, players go sailing with Leo's bald, aging buddy Zuccho (a possible Queequeg reference?). Story The early part of the story works well enough. So, being an open-minded fellow, I dug into what can only be called the world's second scuba-simulation-RPG. I've snorkeled before and I have experienced the amazing sensation of seeing exotic fish and underwater locales for the first time, and I've come to the conclusion that this game is, without any doubt, created by a group of likeminded, fanatical scuba diving maniacs who also happen to make games. And that Capcom has given us the indirect message that it's not one of their, shall we say, AAA titles. Why so cynical then? That's different, right? Mostly because none of the writers on the site who like RPGs wanted to touch it. See, Everblue 2 is a scuba diving-RPG that sends players underneath the ocean waves to explore reefs and sunken ships. I have been very cynical and yet mildly curious about the game since Capcom announced it. Capcom's oft-partner Arika created this game and Capcom, for whatever reasons, has brought it Westward. Everblue 2 recently struck me as slightly oddball.
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